This RPG has been very unique in my experience because it has been more of an exerciser in disaster planning than a normal adventure game. Although the characters have achieved more than a normal group of people would likely accomplish, I think the game has provided some valuable ideas for us all. However it is now time to call things to a halt.
If people like, we may continue talking about the characters and the world of this fictional setting and even play more one day. But as things stand in the game, the "end of the world" has come and gone and the most dramatic and critical opportunities for adventure are over. Life continues for the characters in a world quite different from the one of 2012. What they will make of it is the next big challenge.
The rebuilding of civilization would be the focus of any continuation of this game. That means two things: 1. developing a clear idea of what kind of society will be created, 2. fighting with words and weapons to bring about that vision. It is easy to imagine an isolated small town recovering after a disaster forming a utopian community - the exact situation our characters were in. But eventually there will be integration with the rest of the world, and that may not go so well. Certainly there will be political and corporate men of power who aim to get things back to normal. They enjoyed old system and see no reason to change it, unless the changes benefit them.
"Ok pall, congratulations on surviving the crash. Now my records show that you have an outstanding credit debt of $34,500.65, how would you like to pay it?" said the banker as things got back to normal.
End...?
If anyone wants to consider building a better society, I strongly recommend they read Plato, "The Rebublic" is good but its not his best book "The Laws" is a better guide to city state building.

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